Monday, November 4, 2013

A Step toward Project Anarchy

Make a mobile game(IOS, Android, and other) has always been so mystery for me. I started learning from Unity 3D, during which a new engine Project Anarchy from Havok was released and found good stuffs about it through the Polycount Community.. I liked what they showed and now switched to PA.

WIP#1:
(worked Hour: ~7 hrs)
I know UDK abit more than any other engines and last month had made this environment.
http://suchanbad.blogspot.com/2013/09/monthly-noob-challenge-september-2013.html (concept by: Simon Kopp).
I thought it would be easier to use the same asset and then start making the same environment in PA.
After few help from the PA forum, was able to export everything to the engine from Maya. Next tomm. I'll start lighting up(seems abit complex).

WIP#2:
(worked Hour: ~3 hrs)
-Added Glow Material, and added Glow postprocessing
-Added 5 Static Omni lights to light up the scene

-Enabled the Global Illumination.
Umm, this is the update.. Not so COol.


WIP#3:
(worked Hour: ~5 hrs)
After WIP#2, got a help from PA's admin Mr. Ryan.Monday in my scene.
After a little reverse engineering to get the feel as hedid on the scene.Learn so much more while doing it:
-Visual Shader Editor
-Creating PEs.
-Lighting setup better way
Pretty happy with it now.

WIP#4:
(worked Hour: ~3 hrs)
Since the main point was to learn to make a game, rather than just a scene came up with a weird game idea for the map. Not sure if it even qualifies for being a game, but none the less, it would be a learning experience.
Game Idea:
New Blocked out Scene (in Maya)
Now, the gameplay:
-Map is more like my club photo gallery,
-1st person camera
-Players walks around the scene to view the photo collections. 
(If I could program something interesting within, I'd try later too.)
Let me know what you guys think abt the concept, any interesting things could be implemented with less coding in the scene ?

WIP#5:
(worked Hour: ~8 hrs)
I'll be putting few more props and lil more lighting tweak and call it done.Need to start doing abit more advanced stuff next.Here's the update:

WIP#6:
(worked Hour: ~10 hrs)
Finished up the scene today adding few more props and lighting fixes. Might improvize later but thats later.
Something totally new again.. I'm done with the map (might improvise later) but now to other stuffs.
I thought and came up with abit playable idea. A 2 player Dart Game inside the Tavern.
The total scene would be used for cinematics only, after that, it goes to ZOOM IN to dark Board.
learned how to play dart through youtube and Made up a simple concept GUI. I think this would be more fun and learning practice.

WIP#7:
(worked Hour: ~2 hrs)
small update

WIP#8:
(worked Hour: ~8 hrs)
Small update, learning abit more about animation export and Camera path. So did a small Cinematic.

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