Wednesday, November 26, 2014

Changa Chet [Personal Mobile Game Project]

                    Had been busy with office stuff for quite a while now.Finally getting some free time for myself, starting a new personal game project. Had been fiddling around with Havok's Project Anarchy but found it not as polished as expected and since so less resources was available, so switching to Unity 3D.
                    Now back to the topic, Okay this time it's one of my old concept (which never came to reality untill now :P). Changa Chet , Cutting Kites ? lol lets just say Kites.
This would be a simple flying kite game,
Objective: Collect all coins
Obstacles: Time limit and environmental obstacles while flying the kite.
Future Road map: multi-player , player Vs player kite challenge

Just started so looks Yukk ?, but will be polishing it to finish.
Critics and Comments Appreciated ;)

26th Nov'2014:
             Bit more update on the task. Simple design and a video captured for showoff the idea.

27th Nov'2014:
(4 hrs)
             Small update, added temporary UIs and Splash screen. Next will be working on kite  physics.

Friday, January 31, 2014

Participating in Mini-Golf Contest "Kid's Playground"

16 days left, Yet participating in Mini-Golf Contest.

WIP1:
worked hrs: ~5 hrs
Just a rough concept.
WIP#2:
worked hrs: ~3hrs
Did a quick blockout in Maya and here goes the new plan with better gameplay.
WIP#3:
worked hrs: ~5hrs
Did the floor and wall texturing,not good yet that's all for now.
FINAL:




Thursday, November 14, 2013

Ruin Environment

Again participating in Polycount Noob Environment Challenge Nov.
Here is the concept art by Rolf Bertz
http://i.imgur.com/J6DZibH.jpg

WIP#1:
(worked hrs:~20 hrs)

WIP#2:
(worked hrs:~4 hrs)

Monday, November 4, 2013

A Step toward Project Anarchy

Make a mobile game(IOS, Android, and other) has always been so mystery for me. I started learning from Unity 3D, during which a new engine Project Anarchy from Havok was released and found good stuffs about it through the Polycount Community.. I liked what they showed and now switched to PA.

WIP#1:
(worked Hour: ~7 hrs)
I know UDK abit more than any other engines and last month had made this environment.
http://suchanbad.blogspot.com/2013/09/monthly-noob-challenge-september-2013.html (concept by: Simon Kopp).
I thought it would be easier to use the same asset and then start making the same environment in PA.
After few help from the PA forum, was able to export everything to the engine from Maya. Next tomm. I'll start lighting up(seems abit complex).

WIP#2:
(worked Hour: ~3 hrs)
-Added Glow Material, and added Glow postprocessing
-Added 5 Static Omni lights to light up the scene

-Enabled the Global Illumination.
Umm, this is the update.. Not so COol.


WIP#3:
(worked Hour: ~5 hrs)
After WIP#2, got a help from PA's admin Mr. Ryan.Monday in my scene.
After a little reverse engineering to get the feel as hedid on the scene.Learn so much more while doing it:
-Visual Shader Editor
-Creating PEs.
-Lighting setup better way
Pretty happy with it now.

WIP#4:
(worked Hour: ~3 hrs)
Since the main point was to learn to make a game, rather than just a scene came up with a weird game idea for the map. Not sure if it even qualifies for being a game, but none the less, it would be a learning experience.
Game Idea:
New Blocked out Scene (in Maya)
Now, the gameplay:
-Map is more like my club photo gallery,
-1st person camera
-Players walks around the scene to view the photo collections. 
(If I could program something interesting within, I'd try later too.)
Let me know what you guys think abt the concept, any interesting things could be implemented with less coding in the scene ?

WIP#5:
(worked Hour: ~8 hrs)
I'll be putting few more props and lil more lighting tweak and call it done.Need to start doing abit more advanced stuff next.Here's the update:

WIP#6:
(worked Hour: ~10 hrs)
Finished up the scene today adding few more props and lighting fixes. Might improvize later but thats later.
Something totally new again.. I'm done with the map (might improvise later) but now to other stuffs.
I thought and came up with abit playable idea. A 2 player Dart Game inside the Tavern.
The total scene would be used for cinematics only, after that, it goes to ZOOM IN to dark Board.
learned how to play dart through youtube and Made up a simple concept GUI. I think this would be more fun and learning practice.

WIP#7:
(worked Hour: ~2 hrs)
small update

WIP#8:
(worked Hour: ~8 hrs)
Small update, learning abit more about animation export and Camera path. So did a small Cinematic.

Thursday, October 17, 2013

Ratatouille Lighting Study

Making a small scene , from the movie Ratataouille .. The scene looks simple yet the lighting looked great..

so, for doing lighting study trying to achieve simillar feel..
Here is the current update.



WIP#2:
Changed few light setting, added few more props. And here is the latest update.
WIP#3
Changing the camera angle and with new composition
having some issues at the moment with the modular walls
WIP#4
Fixed the Modular wall seem problem and lighten the texture abit more.
WIP#5
Finally something I liked, still will be tweaking to improve it. But for now here is the update.


WIP#6:
Did a major changes, Here is the new update.
 
WIP#7:





Friday, September 6, 2013

Monthly Noob Challenge September 2013

Again participating in Noob Environment Challenge.
Concept for this month is by Simon Kopp
Concept Art
This would be fun to learn hand painted textures.

WIP#1:
Worked Hrs: 1.5 hrs
blockout
WIP#2:
Worked Hrs: 4 hrs
my first ever hand painted texture :)
WIP#3:
Worked Hrs: 3 hrs
WIP#4:
Worked Hrs: ~4 hrs
WIP#5:
Worked Hrs: ~10 hrs
WIP#6: 
Worked Hrs: ~2 hrs
Calling it final