Wednesday, March 20, 2013

[UDK]Pirate island

Last week I was playing this Farcry 3 and must say I enjoyed it alot. One of the best game I every played.. I like this pirate's island map, so trying to replicate it (not Exactly Same but Simillar feel).
Here is the reference
WIP #1
Total Worked Hrs: ~15 hrs
Did a basic block out for the Huts and did a landscape. For landscape , I am following Choco's method (Thanks alottttttttt for the awesome tuts) for doing the landscape. Here is the 1st WIP snaps.
Critz and suggestions are always welcomed :)




WIP #2
Total Worked Hrs: ~17 hrs
Slow update, Worked on the terrain detail texture, cliff rock and ocean. Still need tweaking but for now, I'll move to vegeations.


WIP #3
Total Worked Hrs: ~20 hrs
After lots of frustration , ups and down.. Came up with this.. abit better I feel..Soon will fix the ocean shader. 
C&C welcomed




WIP #4
Total Worked Hrs: ~10 hrs
Did the final modeling for the huts , dock and the ladders.


WIP #4
Total Worked Hrs: ~17 hrs
Worked my ass off to get the ocean shader correct. Pretty much happy for now... Next will be working on props models and get few more vegetation done....



WIP #5
Total Worked Hrs: ~20 hrs
Slow update, worked on the tower. here it goes

WIP #6
Total Worked Hrs: ~5 hrs 
Back to this map after a while, here is a few update.




WIP #7
Total Worked Hrs: ~1 hrs 
Change some of the color theme as commented by friends.



WIP #8
Total Worked Hrs: ~2 hrs 
Lighting working going on.

WIP #9
Total Worked Hrs: ~2 hrs 
Almost Final

WIP #FINAL
Total Worked Hrs: ~115 hrs






FINAL FINAL :)








Saturday, December 15, 2012

Participating in Monthly Noob Environment Challenge 3. .

Though I have been working on the Orc model,But I also participated in the Monthly Noob Environment Challenge 3. This is to
-improve my modeling skills
-more grasp in Zbrush and HiPoly to LowPoly work
-learning UDK

Here is the concept art.


WIP 1:
Blocking out and proportion matching.

WIP 2:
Detailed on some parts.
some Zbrushed floor tiles
WIP 3:

Haven't been able to work much due to the sitty 14 hrs/day loadshedding(power cut) in our country. So, gives me 1-3 hrs per day to work on it..

Anyways, few updates from my side
-Stairs
-Tile floor, and
-the wall

[I think I am already late, but I'll try to finish up the
-water heater
-floor, and
-the rack
then will learn how to place them in UDK and all ]

WIP 4:
Had a new year holiday to work on another prop. the water heater and the pipes... Took me whole day to finish this, but I am pretty happy with it for now


WIP 5:
Completed few other props for the room. Rendered the shot in marmoset, looks okay for now but will do all the additional work later when I assemble them in UDK.

Exported few meshes BUT does look correct, everything looks DARK,even with lights and also the normal map seem to be flipped or something :S ...

Anyways, ill be continuing the work in UDK and start lighting

WIP#6:.
Completed few of the remaining models and all now exported to UDK. Nothing much to show today.
WIP #7:
Assembled everything in UDK, did a test lighting. Nothing much done on lighting.
WIP #8
Did a little paint over to see how I'd be doing the lighting.I like this one but too dark at the side ???

WIP#9
Had been working on the lighting. Did something on here. Here it goes.. I am not sure, which version I would prefer. Would fix some of the texturing issues later once, I am happy with the total lighting.Here are 2 versions. Which one do you like ?


WIP#10
WIP#11

WIP#12

WIP #13
Finally something, I like.. Almost done with the lighting. Pretty much happy with it for now, will model few more props, change some textures... And I'd probably call it completed. :D
                       
 WIP #14            
Since I got comments that the scene is still dark and cold and not matches with the concept. Did a few tweak on the environment setting. I learned about this Color Grading/Color lookUp table feature of UDK and I must say, I AM IMPRESSED..  We could easily change the overall look in less time. I'll start the other props soon now. For now this is the update.
 WIP#15
Added few more prop, and I'm almooooostttt done with it



FINAL
Finally here is my final Basement Map.





Wednesday, December 5, 2012

Orc Hipoly Modeling

I have started working on the orc modeling on the Zbrush, This model will be used in an animation sequence something like that of warcraft fight cinematics. I'll call it an over ambitious project but non the less, its a learning process, so lets see where I end up.

DAY 1         
Here is the 1st WIP snap

Any suggestion or comments are highly appreciated :)

 DAY 2
Did some proportional changes and some paintover to know what I am going after. Nothing much update though.

 DAY3
Fixed the hands, head and other smaller problems. Not much of work yet though.
DAY4
PC kept crashing due to blue screen of death :'( ..... Hope it will get fixed soon,....

DAY5
Thank god, PC got fixed automatically... LOL, Did some changes in the proportion as well as basic detailed the body... Here it goes






Sunday, November 25, 2012

Head ;)

Head has always been pain in the arsh,. so practicing of head stuff in zbrush... and seriously, I'm enjoying it this time...
not a refined one, but I'll call this finished so, I can move on to next :D